Storytelling through playful interactions

I came across this when I was sipping on my coffee this morning and looking for some interesting stuff on the internet and this had my attention as soon as I laid my eyes on it. I mean it was a simple idea of mixing the technology with art and telling stories through playful interactions. This is mainly important because this is a whole another way of telling stories with already existing ways of storytelling including through pictures, in person and in written. This however, does not sound as original as it looks. The idea is extensively used on the Harry Potter fan website created by JK Rowling called Pottermore.com where you can go through the entire series through playful interaction. But that's only limited to the Harry Potter books. This however could be expanded to all the stories that kids like and grow up with. Imagine a world of kids growing up with classrooms filled with kids interacting with the objects of the stories and learning those valuable lessons through fun and learning. We can always be sure that it's going to produce wonders when the tech mixes up with the art.

For those of you who are not aware with Potter more, here's a little overview of the site by people who actually created it: J.K. Rowling's Pottermore

 

Installation by agency Dalziel + Pow demonstrates how experiences with interaction and projection can work well with screenprinted illustrations made with conductive ink:





As part of our presence at the inaugural Retail Design Expo, we have created a space to stand out from the crowd, a conversation starter: experimental, innovative, playful, integrated, exploratory and, to many visitors, surprising. 
… Screen-printed illustrations spring to life when touched, as conductive ink triggers a host of playful digital animations – a mix of informative and charming content, from product information to brand stories to chasing ducks.
Pushing the boundaries of storytelling within a space, making it fun and engaging, putting ideas before hardware.
A total of 48 interactions and over 100 unique animations make up the broad spectrum of content on the stand, from simple sound toys to more complex exchanges that layer projection mapping and movement around a physical space.


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Bubblegum Brained

Hi. I write about tech.

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